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How To Use Gamification To Promote Active Learning

How To Use Gamification To Promote Active Learning

How To Use Gamification To Promote Active Learning

How To Use Gamification To Promote Active Learning

By Asha Pandey

February 16, 2021

Originally Published Here

Summary

Active learning is a teaching method that encourages learners to engage with learning content more actively.

Active learning strategies like gamification add the much needed "Entertainment" value to an otherwise lackluster learning experience.

Participation in active learning strategies, like games, simulations, and virtual exercises, plays a significant part in equipping learners with the practical skills required for tomorrow.

That's why one ideal strategy for active learning in the workplace is game-based learning.

Thanks to its immense popularity and flexibility, gamification has found broad applicability in active learning in the workplace.

All learners may not readily accept gamification as a "Serious" means of active learning in the workplace.

To successfully leverage gamification as a strategy for active learning in the workplace, engage with learners throughout the game.

Some of the most effective learning happens through peer-to-peer interaction, which is what team games promote.

Most importantly, to use gamification as an effective strategy for active learning in the workplace, use continuous and constructive feedback as a mechanism to promote learner engagement.

Gamification is a strategy that not only promotes active learning in the workplace but also helps deliver better learning outcomes.

Reference

Pandey, A. (2021, May 16). How To Use Gamification To Promote Active Learning. eLearning Industry. https://elearningindustry.com/use-gamification-to-promote-active-learning-in-changed-workplace-dynamics.