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Digital Card Games Lead to Learning Success

Digital Card Games Lead to Learning Success

Digital Card Games Lead to Learning Success

Digital Card Games Lead to Learning Success

By Karl Kapp

July 12, 2021

Originally Published Here

Summary

With all this technology and sophistication, why the overwhelming popularity of card games even today? For one, cards present content in an easy-to-use and familiar format.

Complicated learning games sometimes involve the use of in-game currencies, inventories, and NPCs. Getting learners to understand how to play those games can involve a great deal of setup, explanation, and guidance, especially if your primary audience does not consist of hardcore gamers.

Card games can easily be used to allow people to participate in rather sophisticated learning but with a simple design.

Until recently one of the drawbacks of card games was that they required a physical card deck and for the learners to be in close proximity with one another.

There is an emerging set of tools that has digitized the concept of physical card games.

You can now play games across geographies as a group or solo with tools such as Enterprise Game Stack, which is designed to create single and multiplayer learning card games, Dulst, a platform for creating your own custom cards and card games, and Card Game Simulator, a tool for creating and sharing your own custom card game.

While not all of these platforms are learning focused, they all show the power and possibilities of learning card games.

Reference

Kapp, K. (2021, July 14). Digital card games lead to Learning Success. Retrieved September 29, 2021, from https://www.td.org/atd-blog/digital-card-games-lead-to-learning-success