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The Fine Line in Game Based Learning

The Fine Line in Game Based Learning

The Fine Line in Game Based Learning

The Fine Line in Game Based Learning

By Matt Feldmann

August 04, 2020

Originally Published Here

Summary

The Fine Line in Game Based Learning Games can be powerful learning experiences, as long as adaptive learning doesn't put an algorithm, rather than the student, in the driver's seat.

The key is making sure that the foundation of a game or game-based learning program for the classroom is built on the same goal: enhancing the learning outcome of the student.

These types of rewarding learning experiences look a lot like well-designed video games in which the player needs multiple attempts at each level before passing it and moving onto the next.

What makes games so motivational is that learning and improvement are required to beat each subsequent level.

Some ed tech creators have turned to personalized learning algorithms that use student data to change the student's experience - for instance, to give students easier or harder problems, or to change the type of problem presented based on whether or not the student is answering questions correctly or incorrectly.

Repeating earlier parts of the level or earlier levels gives players an opportunity to practice and master component skills that will enable them to be successful at the point of learning in the game.

The feedback and visibility of further progress in the game provide an immensely motivating experience because, like me playing Super Mario Bros., the player sees that they are learning and growing.

The challenge of the video game designer is to build a game that isn't too hard or too easy.

The goal is to ensure that the player, armed with the knowledge that the game can be beaten, productively struggles and receives the support they need so that the player can learn and master the game.

My hope is that not just our entertainment games but also our classroom learning experiences will grow to look more and more like these types of experiences, where students productively struggle, are given the choice to persevere, receive informative feedback, and see that they are truly learning.

Reference

Feldmann, M. (2020, August 4). The Fine Line in Game Based Learning. Retrieved August 07, 2020, from https://thejournal.com/articles/2020/08/04/the-fine-line-in-game-based-learning.aspx