UXP_FB_Logo copy.jpg

News

Communicating through games

Communicating through games

Communicating through games

Communicating through games

By Cat Hase

September 9, 2020

Originally Published Here

Summary

The more work I do with teams and groups, the more it becomes apparent that communication is the absolute foundation to everything that goes around it.

The game came first - it was what led me to actually make the Toybox a reality rather than a "One day" in my head. I actually designed the game as a demo session to share with a group and show them the kind of thing I do.

On top of that I could see even more potential in how the cards could be used in multiple ways.

Bringing elements of other games or activities into the mix allows for a wide range of ways to play.

Rather than create a deck of cards with all the answers on, I created a template for people to make their own avatar.

People make their own cards and then play can commence.

There's something about being part of the creation of the game itself that gives people more ownership and interest into what happens next.

The surprise, the affirmation, the nods, the ahas! And the conversation that simply falls into place around it as people are interested to know more and understand each other's scores.

It's not forced, it's not a series of tick box questions - there's room to talk about whatever comes up for people, often things they'd never considered before.

People can buy these to use themselves via the Toybox or they can work with her to help them design their own through having a Playdate.

Reference

Hase, C. (2020, September 09). Communicating through games. Retrieved October 12, 2020, from https://www.ludogogy.co.uk/article/communicating-through-games/