Research

What do secondary teachers think about digital games for learning: Stupid fixation or the future of education?

What do secondary teachers think about digital games for learning: Stupid fixation or the future of education?

What do secondary teachers think about digital games for learning: Stupid fixation or the future of education?

What do secondary teachers think about digital games for learning: Stupid fixation or the future of education?

Amanda Gutierrez, Kathy Mills, Laura Scholes, Luke Rowe, Elizabeth Pink

Abstract

"Digital games can support learning across many levels and fields of education. This article shares findings from a study of Australian high school English teachers designed with a mixed response questionnaire about using digital games in the classroom. The findings identified polarised teacher perspectives on the role of gaming in formal curriculum, tension in teachers’ ideal and enacted use of digital games, and a need for in-practice pro-fessional development on digital games. Implications include the need to optimise digital games use for learning in teaching and teacher education, and to address perceptions on the validity of gaming for classroom learning."

Reference

Gutierrez, A., Mills, K., Scholes, L., Rowe, L., & Pink, E. (2023). What do secondary teachers think about digital games for learning: Stupid fixation or the future of education? Teaching and Teacher Education, 113, 103675. https://doi.org/10.1016/j.tate.2023.103675

Keywords

Digital games, Games-based learning, Pedagogy