Research

Thematic Based Video Games in Physical Education

Thematic Based Video Games in Physical Education

Thematic Based Video Games in Physical Education

Ni Putu Dwi Sucita Dartini, I Made Satyawan, Luh Putu Spyanawati

Abstract

"Learning video is one of the learning media that uses audio-visual which contains concepts, principles, procedures, theories and examples to help students understand the content of learning materials. The use of video can help students understand the movement more easily because it can be stopped and repeated as needed. The purpose of this study was to develop video of games in physical education learning for grade 1 elementary school students. This study uses research and development (R&D) using the ADDIE model, but in this study only the analyze, design and development stages. The results of the study are in the form of learning videos that have been validated by 4 experts. The validation results show that media experts get a score of 98% in the very good category, 78% in design experts in the good category, 93.25% in content/material experts in the very good category, and field practitioners in 94% in the good category. Based on these results, it can be concluded that the learning video developed is feasible to be used for further product testing."

Reference

Dartini, N. P. D. S., Satyawan, I. M., & Spyanawati, L. P. (2022, December). Thematic Based Video Games in Physical Education. In International Conference on Physical Education, Sport, and Health (ICoPESH 2022) (pp. 110-116). Atlantis Press. https://www.atlantis-press.com/proceedings/icopesh-22/125979993

Keywords

learning, video, students