Gamification of Discussoo: An Online AI-Based Forum for Serious Discussions
Gamification of Discussoo: An Online AI-Based Forum for Serious Discussions
Elena Bakhanova, Madiha Anjum, Jaime A. Garcia, William L. Raffe and Alexey Voinov
Abstract
"Engagement in the discussion process is one of the common challenges of asynchronous online forums. It becomes especially crucial if the discussion is organized over a serious topic about a complex problem with a group of diverse stakeholders. Gamification gives much promise in addressing this challenge. In this paper, we propose possible game design solutions to the engagement challenge for an existing online AI-based platform Discussoo and reflect on the results from the expert interviews and an experiment with students"
Reference
Bakhanova, E., Anjum, M., Garcia, J. A., Raffe, W. L., & Voinov, A. (2022, January). Gamification of Discussoo: An Online AI-Based Forum for Serious Discussions. In 16th International Conference on Interfaces and Human Computer Interaction, IHCI 2022, and 15th International Conference on Game and Entertainment Technologies 2022, GET 2022-Held at the 16th Multi Conference on Computer Science and Information Systems, MCCSIS 2022 (pp. 157-164). IADIS. https://web.archive.org/web/20221103174652id_/http://www.iadisportal.org/components/com_booklibrary/ebooks/202205L020.pdf
Keywords
Asynchronous Discussion, Game Design, Stakeholder Engagement