Game Development and Testing in Education
Game Development and Testing in Education
By Emília Pietriková and Branislav Sobota
Abstract
"The following chapter presents an experience with academic education in computer games design and development based on game theory, emphasizing iterative development, rapid (paper) prototyping, and game testing. We demonstrate and comment on various educational activities focused on game testing, describing them in steps and including benefits and motivation. Iteration of card game rules, design of a board game, design of a computer game with a paper prototype, and testing of early-access games are supplemented with students’ practical outputs in both text and graphical form. The results include feedback in the testing forms: Focus Groups, Playtesting, Usability Testing, and Quality Assurance."
Reference
Pietriková, E., & Sobota, B. (2022). Game Development and Testing in Education. https://www.intechopen.com/chapters/84668
Keywords
game design, game theory, game testing