Gamified Mobile Sensing Storytelling Application for Enhancing Remote Cultural Experience and Engagement
Gamified Mobile Sensing Storytelling Application for Enhancing Remote Cultural Experience and Engagement
By Song Ning Tan, Kher Hui Ng
Abstract
"Previous studies have highlighted a lack of practical strategies in mobile learning that effectively enhance learners’ agency with mobile technology. The paper aims to engage and interest learners in cultural issues by exploring the capacity of mobile technology. In this paper, we report the design and development of a prototype story game app, The Story of Praya Lane that combines use of mobile sensing, machine learning and augmented reality (AR) to engage users in physical mobile activities as part of a gamified, non-linear storytelling application. We took a multidisciplinary approach to involve cultural heritage stakeholders to preserve and share the cultural stories of the Kristang community in Praya Lane, Malacca, a UNESCO World Heritage Site. The results of user study show promise in promoting interest and engagement in cultural learning and reflection. From our findings, we recommend design guidelines for future interactive story games to support cultural learning and engagement."
Reference
Tan, S. N., & Ng, K. H. (2022). Gamified mobile sensing storytelling application for enhancing remote cultural experience and engagement. International Journal of Human–Computer Interaction, 1-14. https://www.tandfonline.com/doi/abs/10.1080/10447318.2022.2144121?journalCode=hihc20
Keywords
learning, cultural, heritage