Gamification in Education: A Cognitive Psychology Approach to Cooperative and Fun Learning
Gamification in Education: A Cognitive Psychology Approach to Cooperative and Fun Learning
Mangeshkumar Demkah, Deepshikha Bhargava
Abstract
"With the advent of Artificial Intelligence, Supercomputers and Smart devices, the education community is witnessing an unprecedented era of technological and innovational revolution. The prevalence of intelligent 'robots' in lieu of the teacher in the class will become a reality in most schools if teachers start believing that these machines may respond to or adjust their responses according to the behavioral and emotional state of the learner. Albeit the degree of complexity and sophistication of the computer or supercomputer driving this intelligence, the machine can never be equated to the inherent intelligence of an average intelligent human being. Therefore, the human teacher will continue to have a say in the learning process of his/her learner This paper is aimed at presenting a realistic, robust and sustainable alternative to technology-supported teaching and learning in education."
Reference
Demkah, M., & Bhargava, D. (2019, February). Gamification in education: a cognitive psychology approach to cooperative and fun learning. In 2019 Amity International Conference on Artificial Intelligence (AICAI) (pp. 170-174). IEEE. https://ieeexplore.ieee.org/abstract/document/8701264?casa_token=ARwT-mA8PtAAAAAA:h-blFlRi_Or5_BB6nViVso0mEZIJZdJbOj3BkJKfU9KiHkW-3U9lqcVi13B9eAg4GcBVP5QOIg
Keywords
cognitive learning, fun learning, smart learning