Research

Digital Learning Games in Artificial Intelligence in Education (AIED): A Review

Digital Learning Games in Artificial Intelligence in Education (AIED): A Review

Digital Learning Games in Artificial Intelligence in Education (AIED): A Review

By Bruce M. McLaren and Huy Nguyen

Abstract

“Digital and computer games have captured the attention and imagination of people around the world.Lobel and colleagues (2017) report that Dutch children (7 to 12 years old) play digital games between 4.9and 5.8 hours per week, while a slightly older age range of children in New York City (10 to 15 years old)has been reported as playing even more: between 30 and 42 hours aweek (Homer et al., 2012). Digitalgame play has also been significantly on the rise: According to a 2019 survey by the NPD Group (NPD,2019), 73 percent of Americans aged 2 and older play digital games, a 6% increase from the prior year.There are reports of more than 2.6 billion people world-wide being videogame players, with an expectedrise to over 3 billion people by 2023 (Gilbert, 2021).”

Reference

McLaren, B. M., &; Nguyen, H. (2022). Digital Learning Games in Artificial Intelligence in Education (AIED): A Review. Human-Computer Interaction Institute, Carnegie Mellon University. Retrieved August 31, 2022, from https://www.cs.cmu.edu/~bmclaren/

Keyword

Digital learning games, artificial intelligence, learning technology, natural language processing, research