A Multi-pronged Redesign to Reduce Gaming the System
A Multi-pronged Redesign to Reduce Gaming the System
By Yuanyuan Li, Xiaotian Zou, Zhenjun Ma and Ryan S. Baker
Abstract
“Despite almost two decades of interest in reducing gaming the system in interactive learning environments, gaming continues as a key factor reducing student learning outcomes and contributing to poorer learning outcomes. In this study, we redesigned the Kupei learning system by implementing a combined set of three interventions aimed at mitigating the impact of the two gaming behaviors we documented. Our results show evidence of a possible positive effect of the combined gaming prevention intervention at reducing the second type of gaming behavior within our system, however, it was not as successful at mitigating the first type of gaming behavior.”
Reference
Li, Y., Zou, X., Ma, Z., &Baker, R. S. (2022). A multi-pronged redesign to reduce gaming the system. Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners’ and Doctoral Consortium, 334-337. doi:10.1007/978-3-031-11647-6_64 https://link.springer.com/chapter/10.1007/978-3-031-11647-6_64
Keyword
Gaming the system, learning engineering, iterative redesign, interactive learning environments, research