Research

The effects of extrinsic reward that affect a user’s continuous intention to use a fitness application

The effects of extrinsic reward that affect a user’s continuous intention to use a fitness application

The effects of extrinsic reward that affect a user’s continuous intention to use a fitness application

By Byongjin Kim, Euehun Lee and Sang Hyun Jo

Abstract

“Fitness application service providers are offering rewards, such as points to users as incentives for service use. However, it is questionable whether this reward offering is an effective measure for persuading consumers to use fitness applications continuously. This study examines how reward affects continued use of fitness applications. An online survey was conducted on 268 people who actually used the fitness application. Respondents were divided into two groups at random, an extrinsic reward group and a non-extrinsic reward group, to check the effects of the rewards. Structural equation modeling was used for data analysis. Factors influencing a user’s continuous intention to use fitness applications will vary depending on whether rewards are provided. For the extrinsic reward group, perceived enjoyment and perceived privacy protection were significant variables to continue use of a fitness application. However, for the non-extrinsic reward group, monetary value was a significant variable. For continuous use of a fitness application, if rewards are provided, it is necessary to emphasize intrinsic factors such as fun rather than extrinsic factors such as savings and cost. On the other hand, without rewards, it is necessary to highlight extrinsic factors rather than intrinsic factors.”

Reference

Kim, B., Lee, E., &; Jo, S. H. (2022). The effects of extrinsic reward that affect a user’s continuous intention to use a fitness application. Informatics for Health and Social Care, 1-12. doi:10.1080/17538157.2022.2086463 https://www.tandfonline.com/doi/abs/10.1080/17538157.2022.2086463?journalCode=imif20

Keyword

Mobile health, fitness application, extrinsic record, user acceptance, customer reward, research