Digital Game-Based Learning: An Innovative Approach in Teaching Science in a New Normal Setting
Digital Game-Based Learning: An Innovative Approach in Teaching Science in a New Normal Setting
By Lloyd Cezar
Abstract
“A quasi-experimental study, investigating the effectiveness of digital game-based learning lessons on the learners' performance and engagement. Sixty Grade 9 learners of Iligan City National School of Fisheries participated in the study. Digital game-based learning lessons were developed using the RPG Maker MV software. A 30-item researcher-made performance test was utilized and adopted the 2014 NSSE engagement scale. The data were analyzed and interpreted using mean, standard deviation, frequency, percentage, one-way analysis of covariance (ANCOVA), and independent paired t-test. The results revealed that the experimental group achieved higher academic performance test scores than the control group. The experimental group obtained a "Did Not Meet Expectations'' from the pretest to "Very Satisfactory" level in their post-test academic performance; while, the control group obtained "Did Not Meet Expectations" in their pretest to "Fairly Satisfactory" in their post-test results. The findings showed a significant difference in the performance between the experimental group, and the control group in favor of the experimental group. Moreover, the study revealed that the students in the experimental group attained a higher mean score in their engagement than those in the control group. The engagement level of the experimental group was "High Engagement"; while the control group was "Average Engagement". There was a significant difference in the mean score between the experimental group and the control group, in favor of the experimental group.”
Reference
Cezar, L. (2022, September). Digital game-based learning: An innovative approach in teaching science ... Retrieved October 24, 2022, from https://www.researchgate.net/publication/363172649_DIGITAL_GAME-BASED_LEARNING_An_Innovative_Approach_in_Teaching_Science_in_a_New_Normal_Setting
Keyword
Digital game-based learning, science, performance, engagement, research