Research

Building a pervasive social gaming experience using SocialPG

Building a pervasive social gaming experience using SocialPG

Building a pervasive social gaming experience using SocialPG

Building a pervasive social gaming experience using SocialPG

By Ramón Valera-Aranguren, Patricia Paderewski Rodriguez, Francisco Luis Gutierrez Vela, Jeferson Arango-López, and Fernando Moreira

Abstract

“Pervasive computing has become a key element to build applications that use fun as a motivating component because it allows exploring new interaction schemes by making the concept of space and time ambiguous and confusing. The present research describes a pervasive social gaming experience, using as a reference SocialPG, which is a model that describes social expansion as a strategy to improve gaming experiences supported by pervasive computing. In this article a description of the model is offered, software architecture is proposed to support it and a case study related to the process of error resolution and detection of improvement opportunities in software products is developed, finally, a general idea about the final software product that will support the game experience is offered together with an evaluation performed by a set of users, where some important findings are highlighted, such as the importance of the missions as a unit of cooperative work and the spectator's participation.”

Reference

Valera‐Aranguren, R., Rodriguez, P. P., Vela, F. L., Arango‐López, J., &; Moreira, F. (2022). Building a pervasive social gaming experience using. Expert Systems. doi:10.1111/exsy.13023 https://onlinelibrary.wiley.com/doi/abs/10.1111/exsy.13023

Keyword

Gaming, building, social, cooperative work, error resolution, software, research