An Authoring Tool for Generating Context Awareness Mobile Game Based Learning
An Authoring Tool for Generating Context Awareness Mobile Game Based Learning
By Lamyae Bennis,Khalid Kandali, and Hamid Bennis
Abstract
“Game-Based Learning (GBL) has become extensively used in Technology-Enhanced Learning (TEL) as a substitute for traditional education methods. Moreover, research has been done in this field proves that it’s very interesting for Learning Game (LG) designers to integrate the latest technologies in order to augment GBL efficiency and to reach more learners. On the other hand, context awareness and adaptation are a crucial aspect in mobile game-based learning. It is thus necessary to place at the disposal of the learner player an adaptive mobile game based learning according to the context. However, the contextualisation in the training is not easy to reach. The diversity of mobile technologies and dynamics in mobile environments complicate the process of contextualisation. Further-more, migration and implementation of these novel technologies can be very pricey and require more informatics knowledge and time, which can lead to a huge loss. Thus, the main purpose of this article is to present the proposed e-Adventure architecture using the ZeroCouplage multi-platform Framework that was introduced to solve this problem. We code once and the context awareness for mobile game-based learning is automatically generated.”
Reference
Bennis, L., Kandali, K., & Bennis, H. (2021, November). An authoring tool for generating context awareness mobile ... Retrieved April 18, 2022, from https://www.researchgate.net/publication/355855826_An_Authoring_Tool_for_Generating_Context_Awareness_Mobile_Game_Based_Learning
Keywords
Game-based learning, technology-enhanced learning, e-Adventure, zero Coupalge, mobile-game-based learning, context awareness, m-learning research