Gaming technology as a way of focused and effective student learning
Gaming technology as a way of focused and effective student learning
By Varaksin Vladimir Nikolaevich
Abstract
“The article considers the gaming technology as a way of learning the students' professional skills. The game process or the process of acquiring professional skills in the game, aimed at those knowledge and skills that you want to pass the trainee. The need of the student in the game behavior is dictated by modernity, and the possibility of «enter» in the game mode is caused by a particular vision of the world and associated with the ability to create something new, original and memorable.”
Reference
Nikolaevich, V. V. (2012). Gaming technology as a way of focused and effective student learning. Retrieved April 15, 2022, from https://www.science-sd.com/451-24033
Keywords
Game, educational activity, professional activity, the game play, the game's culture, game situation, small group, research