Serious games to teach social interactions and emotions to individuals with autism spectrum disorders (ASD)
Serious games to teach social interactions and emotions to individuals with autism spectrum disorders (ASD)
By Charline Grossard, Ouriel Grynspan, Sylvie Serret and Anne-Lise Jouen
Abstract
βThe use of information communication technologies (ICTs) in therapy offers new perspectives for treating many domains in individuals with autism spectrum disorders (ASD) because they can be used in many different ways and settings and they are attractive to the patients. We reviewed the available literature on serious games that are used to teach social interactions to individuals with ASD. After screening the Medline, Science Direct and ACM Digital Library databases, we found a total of 31 serious games: 16 that targeted emotion recognition or production and 15 that targeted social skills. There was a significant correlation between the number of reports per year and the year of publication. Serious games appeared promising because they can support training on many different skills and they favour interactions in diverse contexts and situations, some of which may resemble real life. However, the currently available serious games exhibit some limitations: (i) most of them are developed for High-Functioning individuals; (ii) their clinical validation has rarely met the evidence-based medicine standards; (iii) the game design is not usually described; and, (iv) in many cases, the clinical validation and playability/game design are not compatible. Future research agendas should encompass (i) more robust studies in terms of methodology (large samples, control groups, longer treatment periods, follow-up to assess whether changes remain stable, etc.) to assess serious game efficacy; (ii) more collaboration between clinical and computer/game design experts; and (iii) more serious games that are adapted to Low-Functioning ASD individuals.β
Reference
Grossard, C., Grynspan, O., Serret, S., Jouen, A., Bailly, K., & Cohen, D. (2017). Serious games to teach social interactions and emotions to individuals with autism spectrum disorders (ASD). Computers & Education, 113, 195-211. doi:10.1016/j.compedu.2017.05.002 https://www.researchgate.net/publication/317044081_Serious_games_to_teach_social_interactions_and_emotions_to_individuals_with_autism_spectrum_disorders_ASD
Keyword
Autism, information communication technologies, serious games, evidence-based medicine, social skills, research