Research

Accelerating Early Math Learning with Research-Based Personalized Learning Games: A Cluster Randomized Controlled Trial

Accelerating Early Math Learning with Research-Based Personalized Learning Games: A Cluster Randomized Controlled Trial

Accelerating Early Math Learning with Research-Based Personalized Learning Games: A Cluster Randomized Controlled Trial

Accelerating Early Math Learning with Research-Based Personalized Learning Games: A Cluster Randomized Controlled Trial

By Khanh-Phuong Thai, HeeJin Bang and Linlin Li

Abstract

“This study examines whether My Math Academy, a digital game-based learning environment that provides personalized content and adaptive embedded assessments, can improve math knowledge of Transitional Kindergarten and Kindergarten students. A cluster randomized study was conducted with 20 classrooms, 10 of which were randomly assigned to use My Math Academy for 12–14 weeks. Results of hierarchical linear models indicated that after using the app for about 5 hours, treatment students significantly outperformed the control group in math knowledge and skills as measured byTEMA-3. My Math Academy produced the greatest learning gains instruments who began with a moderate level of math knowledge and on the most difficult skills assessed. Additionally, the more games students played, the greater the learning gains they experienced. Teacher surveys revealed that My Math Academy produced positive impacts on students’ interest and self-confidence in learning math. Teachers also recognized My Math Academy as a user-friendly, valuable learning resource that they will continue to use. The study results will inform ongoing development of My Math Academy, including tools to enable teachers to help children with low levels of prior math knowledge.”

Reference

Thai, K., Bang, H. J., & Li, L. (2021). Accelerating early math learning with research-based personalized learning games: A cluster randomized controlled trial. Journal of Research on Educational Effectiveness, 1-24. doi:10.1080/19345747.2021.1969710 https://www.tandfonline.com/doi/full/10.1080/19345747.2021.1969710

Keyword

Math learning, game-based learning, adaptive instructional systems, personalized learning, early childhood education, research