Research

Learning games shifting to digital

Learning games shifting to digital

Learning games shifting to digital

Learning games shifting to digital

Andri Ioannou

Abstract

“In the “shifting to digital” era caused by the pandemic, digital learning games seem to be a relevant topic for discussion and inquiry. While empirical literature on digital games for learning is already growing fast, the quick transition to digital is anticipated to further accelerate educators’ interest in using digital games for learning. In her article “Designing and integrating purposeful learning in game play: a systematic review,” Fengfeng Ke (2016) synthesized five major themes related to the design of learning games in published academic research. These were offered as guideposts for the design of future research-based learning games. In this special issue, we aim to present implications of scholarship on addressing current challenges related to the increased focus of digital learning. We hope that the perspectives presented herein will serve practitioners as they aim for quick transitions to online teaching and learning but also, that they will provide a starting point to further academic discussions around digital learning games design. In this special issue, we have gathered six scholarly responses to Ke’s (2016) article, representing perspectives on research, evaluation, design and policy around digital learning games. The following brief synopsis of each response reveals the diversity of the responses and views on the role that gaming plays in the educational process and how digital games can be used in today’s quick shifting to digital”.

Reference

Ioannou, A. (2021). Learning games shifting to digital. Educational Technology Research and Development, 69(1), 141-143. https://link.springer.com/article/10.1007/s11423-021-09948-9

Keywords 

Digital, research, teaching