Personalization of serious games for learning
Personalization of serious games for learning
Boyan Paskalev Bontchev, Valentina Terzieva, Elena Paunova-Hubenova
Abstract
“The purpose of this paper is to present principles for personalization of both learning content and gameplay in serious games for learning, which are based on a combined model of the student that comprises user, learner and player-related aspects of the student’s profile. Each of the considered user, learner and player sub-models has a static and dynamic group of characteristics. These characteristics assist general approaches for learning mazes game personalization applied to embedded mini-games (designed as information units, learning objects and educational tasks) so that to be adjustable and to enable learners to acquire knowledge more effectively”.
Reference
Bontchev, B. P., Terzieva, V., & Paunova-Hubenova, E. (2021). Personalization of serious games for learning. Interactive Technology and Smart Education.https://www.emerald.com/insight/content/doi/10.1108/ITSE-05-2020-0069/full/html
Keywords
Video Games, Game-Based Learning, Personalization