Computer games and visually impaired people
Computer games and visually impaired people
Computer games and visually impaired people
Dominique Archambault, Roland Ossmann, Thomas Gaudy, Klaus Miesenberger
Abstract
"Accessibility of computer games is a Challenge. Indeed, making accessible a computer game is much more difficult than making accessible a desktop application. In this paper we first define game accessibility. Then we present a number of papers published in the last decade: specific games (audiogames, tactile games etc), games designed for all, and a few works about game accessibility. Then we will describe the work that we are currently carry out in order to propose a framework allowing mainstream games accessibility."
Reference
Archambault, D., Ossmann, R., Gaudy, T., & Miesenberger, K. (2007). Computer games and visually impaired people. Upgrade, 8(2), 43-53. https://www.semanticscholar.org/paper/Computer-games-and-visually-impaired-people-Archambault-Ossmann/b459442651bd72100864a2f24b8a5fd262851a1c
Keywords
computer games, visually impaired, accessibility, game design