Computer games and visually impaired people
Computer games and visually impaired people
Dominique Archambault, Roland Ossmann, Thomas Gaudy, Klaus Miesenberger
Abstract
"Accessibility of computer games is a Challenge. Indeed, making accessible a computer game is much more difficult than making accessible a desktop application. In this paper we first define game accessibility. Then we present a number of papers published in the last decade: specific games (audiogames, tactile games etc), games designed for all, and a few works about game accessibility. Then we will describe the work that we are currently carry out in order to propose a framework allowing mainstream games accessibility."
Reference
Archambault, D., Ossmann, R., Gaudy, T., & Miesenberger, K. (2007). Computer games and visually impaired people. Upgrade, 8(2), 43-53. https://www.semanticscholar.org/paper/Computer-games-and-visually-impaired-people-Archambault-Ossmann/b459442651bd72100864a2f24b8a5fd262851a1c
Keywords
computer games, visually impaired, accessibility, game design