Using Digital Games for Enhancing EFL Grammar and Vocabulary in Higher Education
Using Digital Games for Enhancing EFL Grammar and Vocabulary in Higher Education
Luz Castillo-Cuesta
Abstract
"The purpose of this study is to analyze the use of digital games to enhance English as a Foreign Language (EFL) grammar and vocabulary in the English Major of Universidad Técnica Particular de Loja, in southern Ecuador. A total of 68 students from B1 level, according to the Common European Framework of Reference for Languages (CEFR), participated in this study. All the participants were enrolled in two different classes of a Communicative Grammar course. A mixed-method approach was used to collect and analyze data in this study. Pre and post-questionnaires as well as writing rubrics were applied as instruments. Digital games were implemented throughout an academic term of 5 months in which students received permanent feedback. The results show that digital games were useful to improve learners´ grammar in aspects concerning the use of modals, gerunds, and infinitives; also, students showed an improvement in their vocabulary knowledge, especially in topics related to jobs and education."
Reference
Castillo-Cuesta, L. (2020). Using Digital Games for Enhancing EFL Grammar and Vocabulary in Higher Education. International Journal of Emerging Technologies in Learning (iJET), 15(20), 116-129.
Keywords
Digital games, grammar, vocabulary, EFL writing, higher education