Fast Gamification Approach: Increase of the Motivation in Remote Classes
Fast Gamification Approach: Increase of the Motivation in Remote Classes
By Pernelle Philippe, Thibault Carron, S. Talbot, and D. Wayntal
Abstract
“Serious Games are considered as effective incentive tools for academic training. However, it remains a difficult challenge to use and generalize in university degrees. This paper aims at presenting a hybrid fast gamification approach for different training modules in order to improve the motivation context and involve non-game-specialist teachers. Thus, in various experiments, we have been able to show that a serious game with a unique and same storyboard increases motivation even in different formations. In the first part, we present the game scenario modeling. Then, in a second part, we detail integration mechanisms of several training modules into this scenario. Finally, in a third part, we present the experiments carried out and the results obtained from this approach used in distance learning, during the COVID-19 crisis.”
Reference
Pernelle, P., Carron, T., Talbot, S., & Wayntal, D. (2021). Fast gamification approach: Increase of the motivation in remote classes. Proceedings of the 13th International Conference on Computer Supported Education, 1-6. doi:10.5220/0010461702820287 https://www.researchgate.net/publication/351240793_Fast_Gamification_Approach_Increase_of_the_Motivation_in_Remote_Classes
Keyword
Collaborative RPG Serious Game, Fast Gamification, Remote Class, Distance Learning