Towards a Taxonomy of AI in Hybrid Board Games
Towards a Taxonomy of AI in Hybrid Board Games
Marcello Andres Gómez-Maureira, Giulio Barbero, Maria Freese, Mike Preuss
Abstract
"With hybrid board games rising in popularity and game AI algorithms becoming more sophisticated, there is potential in involving AI to create novel game experiences and tools that can support developers. However, examples of hybrid board games that involve AI remain relatively sparse. In this work, we propose that creating a taxonomy of AI in hybrid board games can help the development of games that occupy as-of-yet unexplored areas of the design space. By mapping out different dimensions through which the involvement of AI in such games can be understood, we seek to encourage further academic discussions and applied explorations."
Reference
Gómez-Maureira, M. A., Barbero, G., Freese, M., & Preuss, M. (2020, September). Towards a Taxonomy of AI in Hybrid Board Games. In International Conference on the Foundations of Digital Games (pp. 1-6). https://dl.acm.org/doi/abs/10.1145/3402942.3409607
Keywords
board games, artificial intelligence,