Beyond Rules and Mechanics: A Different Approach for Ludology
Beyond Rules and Mechanics: A Different Approach for Ludology
Juan J. Vargas-Iglesias, Luis Navarrete-Cardero
Abstract
Due to its affiliation with formalism, ludology, the scientific perspective prioritized in game studies, considers the rule–mechanic binomial to be an essential principle of any scholarly approach to video games. Nevertheless, the limitation of the game system order implies that, as a fundamental part of this epistemological approach, the empirical validity of its methodology is already being rejected. As such, this article attempts to shift the focus away from the rule–mechanic relation, and from a cybersemiotic perspective, to refocus it on a conceptualization of the human–machine relationship. In order to do so, the concept of convolution regarding said relation is defined, including both parts of the video game system in terms of signal processing. Likewise, this model is contrasted with a randomized total sample of 1,200 games (N = 1,200, n = 300) in order to arrive at a set of conclusions about the behavior of the "distinct video game genres in the indicated terms.”
Reference
Vargas, J., & Navarrete, L. (2019). Beyond Rules and Mechanics: A Different Approach for Ludology. SAGE Journals. https://journals.sagepub.com/doi/full/10.1177/1555412018822937
Keywords
video game genres, ludology, cybersemiotics, abduction, cognitive approach, signal processing