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Podcast

Experience Points

Episode 38 Achievements

On today’s episode we’ll cover achievements in games. Achievements in life are a way to commodify what we’ve accomplished. Some can say that achievements are the way that we commemorate a major life moment or event. But achievements in games are different. While we might recognize most of them occurring in video games; there are other ways to award achievements to players in games.

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Episode 37 Score Points

On today’s episode we’ll cover point scoring in games. Scoring points is something that most people are familiar with in games. Scoring can be as easy as earning money in Monopoly or scoring the longest road in Settlers of Catan. But scoring points overall is just one method of giving feedback to players based on their actions. Points can be used for so much more when they are integrated with learning outcomes and a games-based learning approach to design.

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Episode 35 Gaming with Motivation

On today’s episode we’ll cover Gaming with Motivation. Intrinsic motivation is one of the most powerful motivating factors for people. Intrinsic motivation is what keeps players playing. They play for the love of the game instead of for a particular reward. But what is intrinsic motivation? What is motivation in general?

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Episode 34 Weaknesses of Games Based Learning

On today’s episode we’ll cover Weaknesses of Games Based Learning. Games-based learning is a serious method for us to meet the needs of our students in way that is both engaging and impactful. However, there are still some limitations to games-based learning that need to be considered before educators can use it in practice.

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Episode 32 Flow State

On today’s episode we’ll cover the “flow state” we experience when playing games. Engaging in a state of “flow” is one of the most mesmerizing things that your players can do. They are engaged with your game. They are performing at the top of their ability. They are so engrossed that they begin to lose track of time.

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Episode 29 Player Interaction

On today’s episode we’ll cover Player Interaction. Player interaction is an important characteristic to consider when designing games. The designer has to answer the questions “How is the player going to interact with the game? How will the player interact with other players? What kind of decisions can the player make?” All of these questions should be answered when designing for player interaction.

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Episode 27 Game-Based Learning vs Gamification

On today’s episode we’ll cover Game-Based Learning vs Gamification. Both gamification and games-based learning have entered popular culture. That means there’s been debate and misunderstanding about what they are; what they’re used for; and what differentiates them. Some people want to use games-based learning when they mean gamification. Others want to use gamification when they should use games-based learning. Just what is the difference between games-based learning and gamification?

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Episode 26 Roguelike Learning

On today’s episode we’ll cover “Rougelike Learning.” There’s a special appeal to playing really hard games. Games were you have to grind it out over time to get anywhere. A type of those really hard games are called roguelikes. But what makes them hard? What makes them appealing? Most importantly: how can we use the difficulty of roguelike games for games-based learning?

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