On today’s episode we’ll answer the question “What is Analysis Paralysis?” Virtually all games have decisions that need to be made. Some of those decisions are dependent on player goals; motivations; or otherwise incentives for them to accomplish. Most orthogames and competitive games require decisions from players to advance their own strategies and win the game.
Read MoreOn today’s episode we’ll answer the question “What is Strategy in Gameplay?” In-depth strategy is one of the hallmarks of intense video games, war games, simulations, and other forms of games that persist through popular culture. The term “strategy” is one that exists beyond games and can be found in everything from military planning; to business; to personal development. But what is “strategy;” and what role does it play in game play, game design, game, development, and applied games?
Read MoreOn today’s episode we’ll answer the question: “What is Expectancy Theory?” Thinking about why we do something is often a central part of all of our activities. Those include why we work, play, or form relationships with one another. This is the central aspect of motivation: knowing what will happen or occur as a result of our own actions.
Read MoreOn today’s episode we’ll cover the decision space in games. One can say that decisions are the heart of many games. It’s why we play: to see the impact of our actions. As game designers; we want to empower players to live their fantasies through our games.
Read MoreOn today’s episode we’ll cover game dynamics. Dynamics and loops are some of the most important elements of your game design. When thinking about your game dynamics it’s important to consider the following two questions: 1) What actions can players take? 2) How do those actions help them achieve the game objectives?
Read MoreOn today’s episode we’ll cover Meaningful Choices. A more serious definition of games is that they are a collection of meaningful choices. But these choices are often difficult to create. Choices can extend from many different things such as where a player should travel to; how they should spend their resources; and how a character is created and customized.
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