University_XP_YT_Banner_2048x1152 copy.jpg

Podcast

Experience Points

Posts tagged accessibility
Episode 129 Scott Nicholson on EscapeIF

In this episode of Experience Points, host Dave Eng interviews Dr. Scott Nicholson, professor and director of the Game Design and Development Program at Wilfrid Laurier University. Dr. Nicholson discusses EscapeIF, a system designed for low-resource classrooms to integrate storytelling and interactive fiction into education. He explains how EscapeIF emphasizes engaging narratives and problem-solving without relying on expensive resources, using tools like chalkboards and found objects. The episode explores the challenges of adapting educational games for diverse settings and highlights the importance of reflection in learning. Resources, including free games and guides, are available at EscapeIF.com.

Read More
Episode 67 Making games visually accessible

This episode will review how to make more visually accessible games. This should be done to make games as accessible as possible for more people: players, learners, and student included. By making games more visually accessible we adhere to better design choices that result in the creation of better games. Visual accessibility options for players will be discussed as well as the use of interactive fiction for engaging vision impaired players.

Read More
Episode 53 Accessibility in Games

On today’s episode we’ll cover “Accessibility in Games.” Accessibility is a concept that is often talked about in game design. Specifically when it comes to making games more accessible to a wider audience. But what does accessibility mean and what does it entail when designing games for entertainment, learning, or personal development?

Read More