Scott Nicholson suggests that escape rooms can be viewed as a medium of convergence with several precursors, including live-action role-playing, point-and-click adventures, puzzle and treasure hunts, interactive theater and haunted houses, adventure game shows, and themed entertainment.
Read MoreWell it all began with a company away day, which as a means to help the company understand the potential of digital learning, I created an escape room activity, where participants would experience stats, facts and digital learning interactions themselves whilst escaping the room.
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