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Gamification Offers Youth Some Benefit in ADHD, Depression

Gamification Offers Youth Some Benefit in ADHD, Depression

Gamification Offers Youth Some Benefit in ADHD, Depression

Gamification Offers Youth Some Benefit in ADHD, Depression

Michael DePeau-Wilson

September, 23, 2024

Originally Published Here

Summary

A systematic review and meta-analysis of 27 randomized controlled trials (RCTs) examining digital mental health interventions (DMHIs) with gamified elements found small but significant effects for ADHD (Hedges' g=0.28) and depressive disorder (Hedges' g=0.28) in over 2,900 youth. However, gamified DMHIs had minimal effects on anxiety (Hedges' g=0.07). Larger effects were noted in studies with time limits for depression and computer-based ADHD interventions. The findings suggest potential for gamified mental health solutions but highlight the need for further research and standard reporting. These interventions may help address the growing mental health needs among children and adolescents.

Reference

DePeau-Wilson, M. (2024, September 23). Gamification offers youth some benefit in ADHD, depression. MedPage Today. https://www.medpagetoday.com/psychiatry/generalpsychiatry/112072