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‘Be your own hero’: why video games are a battleground in the US–China tech war

‘Be your own hero’: why video games are a battleground in the US–China tech war

‘Be your own hero’: why video games are a battleground in the US–China tech war

Haiqing Yu

September, 2, 2024

Originally Published Here

Summary

The success of Black Myth: Wukong, a Chinese video game that sold over 10 million copies in days, reflects China’s growing influence in global gaming, serving both soft and hard power objectives. While the game promotes Chinese culture and values, it also highlights China's strategic push to develop domestic semiconductor capabilities, particularly in response to U.S. export restrictions on advanced chips. These chips are critical for high-end gaming and AI. By nurturing its gaming industry, China aims to drive demand for advanced chips, fueling its broader goals of technological and military dominance in the global chip market.

Reference

Yu, H. (2024, September 2). ‘Be your own hero’: Why video games are a battleground in the US–China tech war. The Conversation. https://theconversation.com/be-your-own-hero-why-video-games-are-a-battleground-in-the-us-china-tech-war-237966