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Lowtek on tackling dyslexia in games

Lowtek on tackling dyslexia in games

Lowtek on tackling dyslexia in games

By Marie Dealessandri

November 16, 2022

Originally Published Here

Summary

Lowtek's founder Alastair Low, dyslexic himself, has been working tirelessly to educate the games industry about the impact of dyslexia.

A couple of weeks ago, Low won a Scottish Games Award for Dislectek, his Unity plugin that lets developers add dyslexic-friendly text-to-speech options in their games.

Low's dyslexia has of course shaped the type of games he's making.

Issues facing dyslexic people playing games come down to reading any type of text, Low says, but the problem is multi-faceted and reaches wider than most people typically envision.

"There's so many games that have quite a lot of dialogue and just not being able to read that is really bad," Low says.

"Even some games that are voiced, menus and stuff still won't be voiced, or large passages of text. And just a way to be able to read that - it doesn't need to be high quality, they could render it as a robotic voice and it would help the people it needs to."

Dyslexia doesn't only impact one's ability to play games, but also their ability to work in games.

Reference

Dealessandri, M. (2022, November 16). Lowtek on tackling dyslexia in games. GamesIndustry.biz. Retrieved December 19, 2022, from https://www.gamesindustry.biz/lowtek-on-tackling-dyslexia-in-games