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Visual Storytelling in Gaming

Visual Storytelling in Gaming

Visual Storytelling in Gaming

Visual Storytelling in Gaming

September 27 , 2017

Originally Published Here

Summary

In video games, this craft has been massively expanded upon, but how? In this piece, I'll be covering the role that art plays in conveying a story, the components of narrative design and the specific content that feeds into a living, breathing world.

Whitney Clayton, the concept artist behind Compulsion Games' We Happy Few, pumped the game full of symbolism depicting Herbert Marcuse's One Dimensional Theory.

There are games that rely solely on art and imagery to tell their story - such as Hyper Light Drifter.

A visually stunning game with morbid undertones and a story being told through art alone.

Since the game was announced last year, Kojima has provided little information about the game itself, but for two cryptic trailers and an article penned by Kojima on Rolling Stone's website.

As mentioned, the overall story or narrative of a game doesn't always need language.

While many games had already incorporated a romance option, Dragon Age: Origins made this an equally important part of the story.

You can differentiate based on the role the protagonist plays in each game.

So we can see that the art of storytelling has found its new home in video games; providing this generation's artists with a playground of experimentation.

Whatever game they're working on the opportunity is given to reinvent the craft.

Reference

Richards, J. (2017, September 27). Visual storytelling in gaming: Video game stories: Gaming debugged. Retrieved April 15, 2021, from https://www.gamingdebugged.com/2017/09/27/visual-storytelling-gaming/