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Magellan Health piloting Mightier's video game platform for emotional regulation training

Magellan Health piloting Mightier's video game platform for emotional regulation training

Magellan Health piloting Mightier's video game platform for emotional regulation training

Magellan Health piloting Mightier's video game platform for emotional regulation training

By Dave Muoio

July 22, 2020

Originally Published Here

Summary

Scottsdale, Arizona-based Magellan Health announced today that it will be launching a pilot of Boston Children's Hospital spin-out Neuromotion Labs' Mightier, a biofeedback video game platform designed to help children regulate their emotions.

Members of the managed care company with autism or other behavioral health conditions will be provided with a Mightier tablet carrying 25 games that require the player's focus.

This is paired with a heart rate-monitor wearable that monitors members' natural reaction to stress, and adjusts the game to become more difficult, thereby encouraging children to manage their emotions to find success in the game.

"Children are increasingly being diagnosed with behavioral health disorders and the impact is felt by the entire family," Matthew Miller, SVP of behavioral health at Magellan Healthcare, said in a statement.

"We are proud to launch this pilot with Mightier as a cost-effective, outcomes-based treatment. By teaching children how to navigate daily challenges through visual technology they learn how to cope and properly manage their stress in a meaningful and fun way."

The companies say that over three-quarters of families using the Mightier platform report improvements in their children's condition.

Magellan will be taking those results a step further, exploring whether Mightier's program can deliver an additional benefit to its existing network of behavioral healthcare- and autism-care clinicians, and whether it does so at a reasonable cost.

The pilot is also being launched in the midst of a global pandemic, when stress is high and at-home behavioral health interventions are in greater demand.

THE LARGER TREND. Mightier's program has been distributed to more than 25,000 families over the past three years, and since its launch has raised more than $10 million in funding from investors.

The company isn't alone in its focus on video games as a delivery mechanism for behavior care.

Reference

Muoio, D. (2020, July 22). Magellan Health piloting Mightier's video game platform for emotional regulation training. Retrieved July 26, 2020, from https://www.mobihealthnews.com/news/magellan-health-piloting-mightiers-video-game-platform-emotional-regulation-training