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The Board Game Design Virtual Summit

The Board Game Design Virtual Summit

The Board Game Design Virtual Summit

The Board Game Design Virtual Summit

September 14-20, 2020

Day 1: Game Design Best Practices

  • Why Playtesting is So Crucial

    By Peter C. Hayward (Owner and Founder of Jellybean Games)

  • How to Design an IP Game

    By Daryl Andrews (Designer of Sagrada and  Sinister Six)

  • Making Party Games That Get Published

    By Eric Slauson (Designer of Tattoo Stories and Nerd Words)

Day 2: How to Build a Following

  • Building an Amazing Community

    By Gabe Barrett (Host of the Board Game Design Lab Podcast)

  • Growing Your Following From Zero to Over 2,000

    By Brandon Rollins (The Game Dev)

  • How to Market Your Board Game and Get Results

    By Nalin Chuapetcharasopon (Kickstarter marketing specialist, over $13 Million raised)

Day 3: Finding Success on Kickstarter... and Beyond

  • Using Conventions to Help You Find Success on Kickstarter

    By Victoria Cana (Designer of Gladius)

  • Transitioning From Designing to Publishing

    By Jay Cormier (Owner of Off the Page Games, Designer of Akrotiri and Junk Art)

  • How to Run a Successful Publishing Business

    By Jamey Stegmaier (Designer, Publisher, and Kickstarter Expert)

 Day 4: Pitching to Publishers Effectively & Writing a Great Rulebook

  • How to Develop a Great Relationship With a Publisher

    By Elizabeth Hargrave(Designer of the mega hit Wingspan)

  • Understanding What Publishers Really Want

    By Curt Covert (Owner and Founder of Smirk & Dagger Games)

  • How to Create a Rule Book those Players Will Actually Understand

    By Jeff Fraser (Professional Rule Book Designer)

Day 5: How to Find and Work With Others in the Industry

  • Partnering with Influencers

    By Brittany & Mark Maia (Reviewers - Board Game Coffee)

  • Working With Artists and  Graphic Designers

    By Tristam Rossin (Illustrator of Kingswood  Cosmic Colonies and  dozens of other games)

  • Everything You Ever Wanted to Know About Manufacturing  But Were Too Afraid to Ask

    By Sarah Graybill & Kerry Rundle (Project Managers at  Panda Games Manufacturing) 

Day 6: Thinking Outside the Board Game Box

  • Board Game Box Combining Teaching and Board Games

    By Kathleen Mercury (Teacher and game designer)

  • What Customers Are Looking For: A Retailer's Perspective

    By AJ Brandon (Storefront Manager at Board Game Bliss)

  • Understanding Game Contracts

    By Sen-Foong Lim (Designer of Akrotiri, Junk Art, and Mind MGMT)

BONUS!  Day 7: Panelist Q & A

  • Guest Summit panelists

  • Learnings from the Summit

  • Ask questions and have them answered!

  • Hosted by Joe Slack #1 best-selling author, game design instructor, and game designer (Relics of Rajavihara, Zoo Year's Eve)

Conference Features

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