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Continual learning reveals 17 game mechanics to add to our Master List

Continual learning reveals 17 game mechanics to add to our Master List

Continual learning reveals 17 game mechanics to add to our Master List

Continual learning reveals 17 game mechanics to add to our Master List

ByJohnathan Peters

June 27, 2020

Originally Published Here

Summary

Not only do I now have a great list of the all the categorizations of player and personality types, but I also have 17 game mechanics to add to our Master List.

Locks: Process is halted until the player does something to cause an unlock.

Health: The level of "Energy" or "Vitality" a player has to continue play.

Lives: A player is given a certain number of attempts to complete a level or the game.

You'd think I'd like guild play because of my desire for Social Contact, but it turns out my desire for Independence trumps Social Contact.

Accountability: A system whereby the player is held accountable for their actions, choices, and behavior in the game.

Leading: Player leads a group either as guild leader or game master.

Endowed Progress: Artificial advancement that encourages the player to keep working toward the goal.

Power-up: An object that adds temporary benefits or extra abilities to the player: Motivators: Acceptance, Expedience, Flexibility, Power.

Events: A gathering or event that happens at a specific time, often outside of usual game play.

Reference

Peters, J. (2020, June 27). Continual learning reveals 17 game mechanics to add to our Master List. Retrieved June 28, 2020, from https://www.sententiagamification.com/blog/the-surprise-and-delight-of-continual-learning