Government Uses Esports Methods to Expand Its Mission
Government Uses Esports Methods to Expand Its Mission
By Elizabeth M.H. Newbury
June 1, 2020
Summary
The U.S. government has been using funding opportunities as one way to foster innovation in game-based approaches, providing money for agencies or organizations to create games that help them solve problems.
The Federal Games Guild, an informal community of practice in gaming use across federal entities, lists funding opportunities for interested researchers or organizations.
Foldit is just one example of a game supported by federal agencies - in its case, the Defense Advanced Research Projects Agency, the National Science Foundation and the National Institutes of Health.
It's also an example of games supporting mission goals that include research and education.
These resources were aggregated through the efforts of the agency's ED Games Expo, an annual event that displays learning tools and games funded across the federal government.
Based on Henry David Thoreau's experiences at Walden Pond and developed by Tracy Fullerton, director of the Game Innovation Lab at the University of Southern California, the game immerses you in the experience of the book.
The Wilson Center's Serious Games Initiative is just one of the ways in which we leverage games to amplify vital conversations related to policy discourse.
Most members of the public are not going to read a 25-page policy paper - but they might play a 15-minute game.
Our digital game, The Fiscal Ship, developed in collaboration with the Brookings Institution, tackles a particularly dense topic: the federal budget and the national debt.
Games can be a powerful tool for education, outreach and research, and there is a growing community of practice within the federal space that is employing games.
Reference
Newbury, E. M. (2020, June 01). Government Uses Esports Methods to Expand Its Mission. Retrieved June 02, 2020, from https://fedtechmagazine.com/article/2020/06/government-uses-esports-methods-expand-its-mission