Courses

Representation in Games

Representation in Games

Representation in Games

Representation in Games

Games are mediums made for players. Though, there have been some challenges in designing games that are representative. Not just representative of their designers; but more representative of players around the world. Games need to address and take on the mantle of representation more than have they have done in the past. That’s due to a growing diversity of players, designers, academics, and industry leaders.

This presentation will address the historical overview of representation in games as well as how representation reflects the direction of the game industry. The presentation will review reasons to become more representative as well as some negative aspects that under-representation or misrepresentation has had in games. The presentation will cover the growing diversity of gamers as well as some prime examples to follow. Representation is addressed as a concept of design accessibility and is followed with actions designers and gamers can take.