A few days ago I had a conversation with an old student of mine that was having trouble staying focused after graduation. “There’s just not much for me to do,” my former student said when discussing time spent after college.
Read MoreHanabai is a cooperative card game designed by Antoine Bauza. Players are dealt a series of cards face down. These cards are never revealed to their holders. Instead they can only provide information to teammates around the table. Each card comes in one of six colors: green, blue, red, yellow, white, and rainbow. In addition each card has a rank: 1-5.
Read MoreA few months ago I was interviewed by Dustin Ramsdell of the Student Affairs Collective for an episode on gamification. Dustin also interviewed Stacy Jacob: a professor of Higher Education at Slippery Rock University. Stacy and I had collaborated in the past on a NASPA presentation covering gamification that was ultimately not accepted.
Read MoreRecently I applied Games-Based Experiential Education concepts through the use of the board game Pandemic. I did this for a student staff development in order to meet the learning outcomes to develop cooperative teamwork, critical thinking, strategic decision making, and identify group diversity. Pandemic is a cooperative board game designed by Matt Leacock. The game’s theme is based on the premise that four diseases have broken out throughout the world. A team of specialists from the Center of Disease Control (CDC) need to work together and apply their specialized abilities in order to stop outbreaks from turning into turning into a worldwide Pandemic.
Read MoreGames-Based Learning and Experiential Education are two concepts that are the heart of this blog. But before we take a look at both, we should first define what each of them are.
Read MoreWelcome to University XP! A blog dedicated to exploring games-based learning and gamification in the world of experiential education! This blog is authored by Dave Eng: a higher education doctoral student who combines theory, technology, and games to develop next practice.
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