Games are just one of many ways to teach and educate students. Specifically, games are very useful in three areas: they provide a shared experience where students work cooperatively to solve a common problem; they provide a structure to explore creativity; and they also provide a framework for understanding how complex systems work. In this post we’ll explore all three ways educators can make use of games-based learning for their students.
Read MoreThis post will go into greater depth as to HOW learning in a games-based learning environment happens. It all starts with constructivism.
Read MoreIf you’ve ever seen a DIE HARD movie (or really any action movie) you’re going to remember some memorable and tense hostage negotiation sequences. The title game Hostage Negotiator by Van Ryder Games has all of this and more. Its tense nature kept me and my students on the edge of our seats the entire time we played.
Read MoreThis past February 12, 2016 I was honored to present at the annual NYU Student Affairs Conference at their Kimmel Center of University Life on my work in Blended High Impact Experiential Learning for my staff trainings. Below is the program abstract and outline. If you weren’t able to make the presentation I have provided both the Prezi and Blended Versal Course so that you can share the presentation out with your staff. Enjoy!
Read MoreHanabai is a cooperative card game designed by Antoine Bauza. Players are dealt a series of cards face down. These cards are never revealed to their holders. Instead they can only provide information to teammates around the table. Each card comes in one of six colors: green, blue, red, yellow, white, and rainbow. In addition each card has a rank: 1-5.
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