This article will define the use and purpose of the term “strategy game” and how the term “strategy” affects and influences both game structure and the decision making framework for players. Strategy in games is addressed differently dependent on game type. Therefore, this article will address strategy in abstract games, war games, video games, simulations, idiogames, euro table top games, and team games.
Read MoreThis article will review and define serious games. A brief history of serious games will be shared along with some of the best reasons for using serious games in teaching and learning. The impact and ramifications of using serious games in the classroom will be discussed as well as the role that educators play in integrating serious games in their practice.
Read MoreThis article will answer the question “what is a simulation?” In addition, the connection between games and simulations will be outlined and discussed. The role that simulations play in teaching and learning will be covered as well as some of the biggest benefits of using simulations for education. Steps for applying and using simulations for learning will be outlined. In addition, adapting simulations for an established class or course will also be discussed. This article ends with some common issues using simulations as well as some of the best outcomes to prioritize when applying simulations to teaching and learning.
Read MoreGames and simulations are two things that seem talked about in the same circles. Sometimes they even get misinterpreted for one another. They do share some of the same characteristics; but games and simulations are different from one another.
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