This article will review scaffolding in both an educational and games-based context. Uses of scaffolding will be discussed as well as how it affects and influences individuals’ learning and metacognition. Like many things games-based learning related; scaffolding relates highly to the learner and player experience. So time will be spent relating scaffolding to the experiences of the individuals learning and playing.
Read MoreThis article will define distributed practice as a concept of spaced practice with intervals of rest in between. This is compared to massed practice where all of a learner’s activity takes place in one sitting. Distributed practice takes advantage of the “spacing effect” of separating times of practice, study, and engagement. This helps with students’ retrieval and successful application of learning as distributed practice’s biggest asset. Details for how distributed practice is structured as well as time intervals between student sessions will be covered. Instructor strategies for implementing distributed practice will be included as well as how to design for distributed practice in games-based learning.
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