This article will also cover how game goals work in concert with player agency and how designers can take advantage of player skill development while simultaneously mitigating luck and randomness. The player experience represents the defining factor for players engaging with games for learning; so, player feedback loops as well as how failure is addressed will also be considered.
Read More“I’d rather be lucky than good,” is a phrase that I’ve heard before. What it really means is that I’d rather benefit from chance than succeed through skill. In this post we’ll cover the difference between luck and skill; how both are similar; and how you can use it in student affairs practice.
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