This article explores the classification of games into competitive, cooperative, and hybrid types, analyzing their structures, goals, and social impacts. It discusses challenges in categorization, the history and applications of each type, and how games can enhance teaching, learning, and social-emotional development through tailored design and player engagement.
Read MoreThis article answers the question: “What is an orthogame” as well as reviews the characteristics of orthogames. Orthogames will also be compared against competitive gaming and casual gaming.
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