This article will provide an overview of decisions and the decision space in games. It provides an overview of interesting choices for players. This article will include what characteristics make interesting choices for players; different types of decision spaces; and opportunities for creating informed choices. This article will conclude with direction on creating and designing decision spaces for the player experience a well as applications for both game and instructional design.
Read MoreGame themes are often one of the most memorable moments for players. They don’t remember so much the individual actions they took but rather the castle they helped raid; the city they built; or the ship they sailed. The same thing can be said for classes. Students may not remember every lecture, every question, or ever topic ever discussed. But they will remember their outcomes and how they were able to apply what they learned. When done correctly: theme becomes an invisible and inseparable framework for how we define the player experience. When combined with games-based learning; theme and content can help define and shape a memorable and applicable user experience.
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