A few months ago I was interviewed by Dustin Ramsdell of the Student Affairs Collective for an episode on gamification. Dustin also interviewed Stacy Jacob: a professor of Higher Education at Slippery Rock University. Stacy and I had collaborated in the past on a NASPA presentation covering gamification that was ultimately not accepted.
Read MoreRecently I applied Games-Based Experiential Education concepts through the use of the board game Pandemic. I did this for a student staff development in order to meet the learning outcomes to develop cooperative teamwork, critical thinking, strategic decision making, and identify group diversity. Pandemic is a cooperative board game designed by Matt Leacock. The game’s theme is based on the premise that four diseases have broken out throughout the world. A team of specialists from the Center of Disease Control (CDC) need to work together and apply their specialized abilities in order to stop outbreaks from turning into turning into a worldwide Pandemic.
Read MoreGames-Based Learning and Experiential Education are two concepts that are the heart of this blog. But before we take a look at both, we should first define what each of them are.
Read MoreWelcome to University XP! A blog dedicated to exploring games-based learning and gamification in the world of experiential education! This blog is authored by Dave Eng: a higher education doctoral student who combines theory, technology, and games to develop next practice.
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