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Posts tagged gameplay
Tabletop RPGs as Environmental Text

While scholarly analysis of TTRPGs often focuses on player's experiences of role playing as human-like agents, scholars of TTRPGs recognize that role-playing games simulate "Worlds" or "Places"7 - or, alternately, though TTRPG scholars rarely use this language, "Nature" or "Environments." Tabletop RPGs may not be "Virtual" worlds in the sense of a highly-realistic, highly visual, high-polygon representation of the natural world.

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Video Games Are Teaching Players Real (And Alternate) History

History-based video games allow their players to engage with the past in completely new ways. There's a whole genre of similar video games that play around with the "What ifs" of the past - and in doing so, these games have started to teach us about history in new ways. As popular media goes, video games have an outsized power to shape how we look at history.

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Wooden Flows and Cardboard Algorithms: Abstracting the Human in Pax Transhumanity

The latest board game in the Pax series, Transhumanity sees players enacting the role of a "Startup entrepreneur in the not-too-distant future"2 endeavoring to ensure that their particular vision for humanity's future is the dominant one. Although such logics are typically associated with videogames, notably in the work of Alexander Galloway,3 board games offer a uniquely productive view of how algorithmic culture has so interpenetrated our daily lives.

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