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The Role of Gamification Elements in Enhancing Classroom Engagement

This systematic review (2020–2025) explores the effectiveness of gamification in education, focusing on its impact on student engagement, motivation, and learning outcomes. Analyzing 17 peer-reviewed studies, it identifies commonly used elements—points, badges, leaderboards, narrative, feedback, and student choice—as generally effective in increasing motivation and participation.

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Game-based training can boost executive function and math skills in children

A randomized controlled study in Brazil examined the effects of Cucca Curiosa, a game-based cognitive training program, on executive functioning and math performance in 112 children aged 7 to 10. Over one week, the experimental group completed five short sessions of the game, which targeted skills like working memory, inhibitory control, and cognitive flexibility.

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Learning Through Play: How Classic Light Gun Games Shaped Interactive Design and Human-Computer Interaction

Classic light gun arcade games from the 1980s and 1990s, like Duck Hunt, Time Crisis, and Revolution X, pioneered educational principles still relevant today. These games provided immediate feedback, multisensory engagement, and progressive challenges—elements central to effective learning.

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Learning Through Play: RPI Game on Freshwater Science Installed at ECHO Leahy Center

World of Plankton is an interactive educational game developed by RPI faculty and students, now permanently installed at the ECHO Leahy Center’s Into the Lake exhibit. Designed by Professor Kathleen Ruiz and the Eco Resilience Global Games Research Group, the game allows players to explore freshwater ecosystems via a digital touch table.

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QPHI educates students on genomics with innovative game

Qatar Precision Health Institute (QPHI), part of Qatar Foundation, completed its 2024/2025 Genome Heroes Stations tour, reaching over 9,500 students across 38 Ministry schools. In collaboration with the Ministry of Education, the initiative introduced genomics to primary students using Genome Heroes, a mobile educational game available in Arabic and English.

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Should you be rewarded for throwing litter away? How gamification is reimagining good citizenship

If earning rewards like cash or vouchers motivated you to pick up litter, reduce energy use, or take public transport, you’re already part of a growing trend called the gamification of citizenship. This approach uses game elements—points, badges, leaderboards—in apps that encourage pro-social behaviors with real prizes, such as LitterLotto and BetterPoints.

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Designing for POUR: How Accessibility Principles Can Elevate Educational Games

The POUR framework—Perceivable, Operable, Understandable, Robust—offers a practical guide for making educational games accessible and effective for all players. It emphasizes designing content that can be perceived through various senses, ensuring controls are usable for diverse input methods, maintaining clarity and consistency, and building games that function across platforms and assistive technologies.

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Why Gamifying Civic Learning Might Be Nepal’s Best Bet for Youth Leadership

Nepal has a large youth population, yet youth voter turnout remains low due to a lack of engaging civic education. Traditional approaches have failed to connect with young people, especially in rural areas. Project Abhaya addresses this gap through gamified civic learning, using simulation games based on Nepal's laws and constitution.

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