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Posts tagged learning outcomes
What is the Game State?

This article will define what we mean by “game state” from multiple different perspectives. It will discuss different characteristics and types of game states and the roles that they play for commercial and applied games. Game states often are tightly related to the game rules and mechanics. These two aspects will be discussed in depth in addition to other “tangible” elements of games play such as game objects, movement, and environmental states.

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What are Game Goals and Objectives?

This article will also cover how game goals work in concert with player agency and how designers can take advantage of player skill development while simultaneously mitigating luck and randomness. The player experience represents the defining factor for players engaging with games for learning; so, player feedback loops as well as how failure is addressed will also be considered.

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Gamified Learning Outcomes

Games have goals. Classes have outcomes. Learning outcomes are a way for faculty, educators, and instructional designers to form and shape how a class will be structured. Game designers also form and shape the player’s experience through structures, loops, and other activities. Some may think that these two areas are completely separate.  But when taking advantage of games-based learning, they become one and the same.

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Conversation Points

If you’ve ever seen a DIE HARD movie (or really any action movie) you’re going to remember some memorable and tense hostage negotiation sequences.  The title game Hostage Negotiator by Van Ryder Games has all of this and more.  Its tense nature kept me and my students on the edge of our seats the entire time we played.

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